Amazon Quick Link! Blokus Trigon. Dec 02, 2010 How to Play Blokus. Blokus is a strategy game for 2-4 players where you try to lay down as many of your tiles on the board as you can. When you play a tile, you must place it so it touches a corner on at least one of your other pieces.
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Trigon picWe just happened to see it while heading into Game Empire this week, and of course I snatched it up. We’ve only had one match so far, but I can tell you that it definitely requires an adjustment. Probably the biggest change is the fact that you play on a triangular grid, of course; this greatly reduces your ability to block opponents. It also makes it a bit harder to see possible combinations and shapes.Because of the triangles that poke out of pieces, it is possible to place a piece with a corner touching a side of another piece, and still only have one point of contact. There is a variant rule that is more like classic Blokus, where you can only connect pieces when both pieces are touching at true corners; we found ourselves tending to play this way even if we didn’t have to, just out of habit.There are some things that Trigon does better than Blokus: it handles three player much more effectively than the original, because the hex board lends itself to it. When playing three players, the outermost spaces are unavailable (and helpfully, the board marks them off with a matte finish).Now I just need to track down a copy of, a hex variant from Korea.
I just learned about this one today — figures, I had wanted to try a hex version myself, and wrote up notes on it a couple of years ago and just never did anything with it. And now here it is, and it came out last year.
You gotta move on ideas, see? Are there other successful board games based off of the “21 NP-Complete problems” on Wiki?You realize you just made me kill an hour designing a board game based on set packing, right? Now I need to playtest it.Only territorial/positional domination game I have played where taking the center is usually a liability and direct attack is usually a guarantee of defeat. Aikido in board-game form.
Would be interesting to see if the triangle/hex versions could maintain the same dynamics.I’ve always found that control of the center is critical to victory. Now I need to play against you.In Trigon, you do not start at the edges — you start midway to the center, in a ring. So the center/edges dynamic feels quite different. Taolurker, I put the image you found in the main article.Wow Raph. You didn’t have to do that on my account.It may just be me, or my browser, but that image may be too large and it breaks the text of this page and makes the other image float around the main page.
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I hope my adding an image tag didn’t break something, I did photoshop up a smaller version if there’s any way to fix it?Also sent you an email, with maybe places to order the other game, so I don’t mess the code up on this page any more than I already did by adding long urls. Here’s to hoping that hour didn’t die in vain. ?You realize it’s your own fault; the throwaway reference to “NP-Complete” problems in one of the comics your Theory of Fun is what got me looking for the subject on Wiki in the first place. ?I’ve often thought that you could actually make inventory-tetris into a fun game. You’re a thief in a house full of loot; each piece of loot has an odd shape (tetris-like set of grid squares, probably) and has to be stuffed into a gunny sack (rounded-off grid of squares) to get it out of the house. Assign different cash values to each piece of loot, probably higher values to larger / more strangely shaped pieces, add a time attack, and you’ve got a game.Variations can include having some items give you special abilities, various traps / alarms, guards / dogs, maybe a lockpicking side-game.Or have I just described Thief? Still need to install / play that one.
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